"3D" ÆäÀÌÁöÀÇ º¯°æ ³»¿ª

³É³¯À§Å° ÆäÀÌÁö¸ñ·Ï º¯°æ³»¿ª ȯ°æ¼³Á¤ ·Î±×ÀÎ °Ë»ö: Home


ÇöÀç ¹öÀü . . . . 2013-5-2 10:26 pm ¼öÁ¤ÇÑ »ç¶÷: ³É³¯
56 ¹ø° ¼öÁ¤º» . . . . 2012-6-30 9:17 am ¼öÁ¤ÇÑ »ç¶÷: 37.220.8.xxx [awesome website, very resourceful. I like it in deed. I come acoss this blog by MSN search engine. I may read your site oftenly and recommend it to my relatives. Please keep it fresh. Keep on the good]
 

º¯°æ»çÇ× (°¡Àå ÃÖ±ÙÀÇ "ÀϹÝÀûÀÎ ¼öÁ¤"ºÎÅÍ) (´Ù¸¥ º¯°æ»çÇ× ¾øÀ½)

-1 +1,40
- awesome website, very resourceful. I like it in deed. I come acoss this blog by MSN search engine. I may read your site oftenly and recommend it to my relatives. Please keep it fresh. Keep on the good work.  A colleage student, <a href="http://www.youtube.com/watch?v=0IGmqDPSuGU">inferno codex</a>,  941, 
+ ³É³¯ 3D ¸¦ ¹è¿ì´Ù.
+
+ == ¿ë¾î ==
+
+ * ·»´õ¸µ(dic:rendering) - 3Â÷¿ø»óÀÇ ¹°Ã¼¸¦ 2Â÷¿ø À̹ÌÁö·Î º¯È¯Çϴ °Í
+ * Åõ½Ã(Perspective) - 3Â÷¿øó·³ º¸ÀÌ°Ô ¸¸µå´Â ¼±µé »çÀÌÀÇ °¢µµ
+ * Àº¸éÁ¦°Å(Hidden Surface Removal) / Àº¼±Á¦°Å(Hidden Line Removed)
+ * Ä÷¯¸µ(coloring) - ¹°Ã¼ÀÇ °¢ ´Ü¸éÀ» ´Ù¸¥ »öÀ¸·Î Ä¥Çϸé 3d ¹°Ã¼¸¦ ÀνÄÇÒ ¼ö ÀÖ°Ô µÈ´Ù.
+ * ½¦À̵ù(Shading) - À½¿µ È¿°ú. Á¶¸í È¿°ú¸¦ ³ªÅ¸³¿.
+ * ¼Ö¸®µå(Solid) - 3Â÷¿ø Á¤º¸¸¦ Ç¥ÇöÇϴ ¹æ¹ý Áß Çϳª·Î, Ã¶¼±À¸·Î ¾ô¾î¸Å¾î ³õÀº µíÇÑ ¸ð½ÀÀÇ ¿ÍÀ̾îÇÁ·¹ÀÓ ¸ðÇü¿¡ ½¦À̵ùÀ» »ç¿ëÇÏ¿© Ç¥ÇöÇÑ ¸ð½À.
+ * ±×¸²ÀÚ(shadow) - ½¦À̵ù°ú Âø°¢ÇÏÁö ¸»ÀÚ.
+ * ÅؽºÃÄ ¸ÅÇÎ(texture mapping) - ±×¸²À» »ç¿ëÇÏ¿© ¹°Ã¼ÀÇ Áú°¨À» Ç¥½ÃÇϴ ¹æ¹ý
+ * Åؼ¿(texel) - ÅؽºÃÄÀÇ Çȼ¿(ȤÀº ¿ä¼Ò), ¹«´Ì¼Ò?
+ * ¾È°³ È¿°ú - ¸Ö¸® Àִ ¹°Ã¼¸¦ Èñ¹ÌÇϰԠǥÇö. ³ÐÀº °ø°£ÀÇ »ç½Ç°¨À» ´õÇÒ ¼ö ÀÖ´Ù.
+ * ºí·»µù(Blending) - ½ºÅ©¸°»óÀÇ Ä÷¯³ª °´Ã¼µéÀ» È¥ÇÕÇϴ °ÍÀ» ÀǹÌÇÑ´Ù. ÁַΠÅõ¸íµµ(Transparency)¸¦ Ç¥ÇöÇϰųª, ¹Ý»ç µîÀǠǥÇöÀ» À§ÇØ »ç¿ëµÈ´Ù.
+ * ¾ØƼ¾Ù¸®¾î½Ì(Anti-Aliasing)
+ * À¯Áö ¸ðµå(Retained Mode) / ¾À ±×·¡ÇÁ(Scene Graph) - 3D »óÅ°¡ ÀÖ°í, »ç¿ëÀڴ º¯°æ»çÇ׸¸À» ¼¼ÆÃÇϴ ·»´õ¸µ ¹æ½Ä. ÇÁ·Î±×·¡¸ÓÀûÀ¸·Î´Â À̸¦ Scene Graph¶ó°í ºÎ¸¥´Ù. 
+ * DAG : Directed Acyclic Graph - ÈÊ.
+ * Áï½Ã ¸ðµå(Immediate mode) - ±×·¡ÇÈ API¸¦ Á÷Á¢ È£ÃâÇÏ¿© ·»´õ¸µ Çϴ ¹æ½Ä.
+ * Á÷±³ ÁÂÇ¥°è - dic:Cartesian coordinate system
+ * ±âº» ¿ä¼Ò(primitives) - Á¡, ¼±, Æú¸®°ï
+ * Á¤Á¡(vertex)
+ * Åõ¿µ(Projection) - 3D¸¦ 2D·Î º¯È¯. ¿©±â¿¡¼­ »ï°¢ÇÔ¼ö¿Í Çà·Ä¿¬»êµîÀÌ ¾²ÀÌ°ï ÇÑ´Ù.
+ * Á÷±³ Åõ¿µ(dic:Orthographic Projection) - ¿ø±ÙÀÌ ¾øÀÌ ³ªÅ¸³»´Â Åõ¿µ¹ý. ¿¡µðÅͳª CADµî¿¡¼­ ¾²ÀδÙ.
+ * Åõ½Ã Åõ¿µ(Perspective Projection) - ¿ø±Ù°¨ÀÌ Àִ Åõ¿µ¹ý. ÀϹÝÀûÀ¸·Î ¾²À̴ »ç½ÇÀûÀΠÅõ¿µ ¹æ¹ý
+ * °üÃø °ø°£(viewing volume)
+ * ÀýµÎü(dic:frustum) - ³¡ÀÌ Àß·Á ³ª°£ ¹°Ã¼. Ã¥¿¡¼­´Â viewing volumeÀ» ¼³¸íÇϸç ÀÌ°ÍÀÌ ³¡À̠©¸° ÇǶó¹Ìµå ¸ð¾çÀ̶ó´Â °ÍÀ» ¼³¸íÇÏ´Ù°¡ ³ª¿Ô´Ù.
+
+ ==  Âü°í ÀÚ·á ==
+
+ * ASE File Format & ASE2T3D Converter (Ascii Scene Export)
+ ** http://www.solosnake.fsnet.co.uk/main/ase.htm
+
+ == Âü°í µµ¼­ ==
+
+ ISBN:8980544278 \\
+ OpenGL SUPER BIBLE (2E)
+
+ ----
+ [[ºÐ·ù°³¹ß]]