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Åõ½Ã(Perspective) - 3Â÷¿øÃ³·³ º¸ÀÌ°Ô ¸¸µå´Â ¼±µé »çÀÌÀÇ °¢µµ
Àº¸éÁ¦°Å(Hidden Surface Removal) / Àº¼±Á¦°Å(Hidden Line Removed)
Ä÷¯¸µ(coloring) - ¹°Ã¼ÀÇ °¢ ´Ü¸éÀ» ´Ù¸¥ »öÀ¸·Î Ä¥Çϸé 3d ¹°Ã¼¸¦ ÀνÄÇÒ ¼ö ÀÖ°Ô µÈ´Ù.
½¦À̵ù(Shading) - À½¿µ È¿°ú. Á¶¸í È¿°ú¸¦ ³ªÅ¸³¿.
¼Ö¸®µå(Solid) - 3Â÷¿ø Á¤º¸¸¦ Ç¥ÇöÇÏ´Â ¹æ¹ý Áß Çϳª·Î, ö¼±À¸·Î ¾ô¾î¸Å¾î ³õÀº µíÇÑ ¸ð½ÀÀÇ ¿ÍÀ̾îÇÁ·¹ÀÓ ¸ðÇü¿¡ ½¦À̵ùÀ» »ç¿ëÇÏ¿© Ç¥ÇöÇÑ ¸ð½À.
±×¸²ÀÚ(shadow) - ½¦À̵ù°ú Âø°¢ÇÏÁö ¸»ÀÚ.
ÅØ½ºÃÄ ¸ÅÇÎ(texture mapping) - ±×¸²À» »ç¿ëÇÏ¿© ¹°Ã¼ÀÇ Áú°¨À» Ç¥½ÃÇÏ´Â ¹æ¹ý
ÅØ¼¿(texel) - ÅØ½ºÃÄÀÇ Çȼ¿(ȤÀº ¿ä¼Ò), ¹«´Ì¼Ò?
¾È°³ È¿°ú - ¸Ö¸® ÀÖ´Â ¹°Ã¼¸¦ Èñ¹ÌÇÏ°Ô Ç¥Çö. ³ÐÀº °ø°£ÀÇ »ç½Ç°¨À» ´õÇÒ ¼ö ÀÖ´Ù.
ºí·»µù(Blending) - ½ºÅ©¸°»óÀÇ Ä÷¯³ª °´Ã¼µéÀ» È¥ÇÕÇÏ´Â °ÍÀ» ÀǹÌÇÑ´Ù. ÁÖ·Î Åõ¸íµµ(Transparency)¸¦ Ç¥ÇöÇϰųª, ¹Ý»ç µîÀÇ Ç¥ÇöÀ» À§ÇØ »ç¿ëµÈ´Ù.
¾ØÆ¼¾Ù¸®¾î½Ì(Anti-Aliasing)
À¯Áö ¸ðµå(Retained Mode) / ¾À ±×·¡ÇÁ(Scene Graph) - 3D »óŰ¡ ÀÖ°í, »ç¿ëÀÚ´Â º¯°æ»çÇ׸¸À» ¼¼ÆÃÇÏ´Â ·»´õ¸µ ¹æ½Ä. ÇÁ·Î±×·¡¸ÓÀûÀ¸·Î´Â À̸¦ Scene Graph¶ó°í ºÎ¸¥´Ù.
DAG : Directed Acyclic Graph - ÈÊ.
Áï½Ã ¸ðµå(Immediate mode) - ±×·¡ÇÈ API¸¦ Á÷Á¢ È£ÃâÇÏ¿© ·»´õ¸µ ÇÏ´Â ¹æ½Ä.
Á÷±³ ÁÂÇ¥°è - dic:Cartesian coordinate system
±âº» ¿ä¼Ò(primitives) - Á¡, ¼±, Æú¸®°ï
Á¤Á¡(vertex)
Åõ¿µ(Projection) - 3D¸¦ 2D·Î º¯È¯. ¿©±â¿¡¼ »ï°¢ÇÔ¼ö¿Í Çà·Ä¿¬»êµîÀÌ ¾²À̰ï ÇÑ´Ù.
Á÷±³ Åõ¿µ(dic:Orthographic Projection) - ¿ø±ÙÀÌ ¾øÀÌ ³ªÅ¸³»´Â Åõ¿µ¹ý. ¿¡µðÅͳª CADµî¿¡¼ ¾²ÀδÙ.
Åõ½Ã Åõ¿µ(Perspective Projection) - ¿ø±Ù°¨ÀÌ ÀÖ´Â Åõ¿µ¹ý. ÀϹÝÀûÀ¸·Î ¾²ÀÌ´Â »ç½ÇÀûÀÎ Åõ¿µ ¹æ¹ý
°üÃø °ø°£(viewing volume)
ÀýµÎü(dic:frustum) - ³¡ÀÌ Àß·Á ³ª°£ ¹°Ã¼. Ã¥¿¡¼´Â viewing volumeÀ» ¼³¸íÇϸç À̰ÍÀÌ ³¡ÀÌ Â©¸° ÇǶó¹Ìµå ¸ð¾çÀ̶ó´Â °ÍÀ» ¼³¸íÇÏ´Ù°¡ ³ª¿Ô´Ù.
Âü°í ÀÚ·á
ASE File Format & ASE2T3D Converter (Ascii Scene Export)
http://www.solosnake.fsnet.co.uk/main/ase.htm
Âü°í µµ¼
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penGL SUPER BIBLE (2E)
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¸¶Áö¸· ÆíÁýÀÏ: 2013-5-2 10:26 pm
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